COMP 521 Modern Computer Games (4 credits)

Offered by: Computer Science (Faculty of Science)

Overview

Computer Science (Sci) : Genre and history of games, basic game design, storytelling and narrative analysis, game engines, design of virtual worlds, real-time 2D graphics, game physics and physical simulation, pathfinding and game AI, content generation, 3D game concerns, multiplayer and distributed games, social issues.

Terms: Winter 2017

Instructors: Clark Verbrugge (Winter)