Webinar | Objectives & Dragons: Finding the Adventure in your Content
![](https://www.mcgill.ca/library/files/library/styles/fullwidth_breakpoints_theme_moriarty_small_1x/public/channels/image/noun_human_2250268-4.jpg?itok=dHU7UZzC×tamp=1592932481)
Games easily grab attention, feed the imagination, and motivate their players. Participants in this presentation will be challenged to explore, dissect, and evaluate what makes games engaging for players and apply what they have found to their own learning challenges and course syllabi. Using games for student engagement doesn't have to look like Call of Duty and you don't need a PhD in Computer Science to create them. The most engaging, game-like experiences in learning contexts can take very simple forms, such as narrative or quest. Together, participants will reflect on the parts and pieces of games that make things a little more exciting, and go on an adventure. By the end of the workshop, active participants will be able to embrace game-based elements into their own classes and training, and leave with a solid implementation plan. So, grab your adventuring gear and let's quest!
Krys Ziska Strange is Assistant Director, Innovation & Technology, in the Office of Digital Learning at University of Arizona. She also teaches courses focused on gaming culture and a game-based course focused on social issues. She earned her PhD in Curriculum & Instruction, focusing on faculty identity and professional development, her Master's degree in Library and Information Science from Wayne State University and her Bachelor's in Creative Writing (Poetry) from Methodist College.